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Fallout new vegas plasma pistol
Fallout new vegas plasma pistol





fallout new vegas plasma pistol

Durability (number of attacks before breaking) Damage per attack (damage per projectile)

  • Plasma pistol (GRA) - A non-unique, customizable variant of the plasma pistol.
  • The plasma pistol can fire a total of about 745 times using standard cells, the equivalent of 47 reloads, from full condition before breaking.

    fallout new vegas plasma pistol

    Additionally, upon firing, the plasma pistol's projectile produces a large green burst of light which partially obstructs view, and the plasma bolts travel at a very slow rate resulting in the need to lead the shot. However, like the other plasma-based weapons, the plasma pistol suffers from common drawbacks, it consumes two energy cells with every shot, eating through ammunition at a much faster pace. Furthermore, it is considered an improved holdout weapon, and can be concealed so long as the Courier's Sneak skill is 50 or greater. The plasma pistol can cause 33 damage per shot in good condition before added perks, while remaining fairly accurate and cheap to use in V.A.T.S. It is able to punch through most critters and low-level types of armor with ease. The plasma pistol is a powerful energy-based pistol, firing superheated bolts of green plasma. The energy is projected forward and forms a plasma pinch though rather slow, the pinch carries high levels of both thermal and kinetic energy.

    fallout new vegas plasma pistol

    This plasma pistol has five tributary energy arcs connected to a central cathode, and the cathode functions as a point of focus, or the barrel. To change it, please edit the transcluded page. This section is transcluded from plasma pistol.







    Fallout new vegas plasma pistol